Games

Showing all 10 results

  • Sale!

    Alone in the Dark (Inferno)

    Ascension will make use of what Sony’s calling “buttonless” minigames, which are essentially fight scenes where the situation is highly scripted but you’re given far more control than a quick-time event button prompt. So, for example, when we approached the end of the elephant-headed boss, we became entangled in his trunk, needing to dodge his swinging attacks while stabbing at his head when it was safe to do so.

  • Borderlands PS3

    Throughout Kratos’ journey in God of War: Ascension, he’ll frequently make his way through scenes of war and destruction, and as you’d probably expect, not everyone will survive. Luckily for you, this allows you to pick up the various weapons from these fallen victims.

  • Sale!

    Condemned 2

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings. But as we tried to dodge him, we weren’t moving for some reason and kept taking damage. Only a moment later did we realize we were trying to dodge using the right analog stick as you do in free combat, but for some reason this little minigame decided dodging should be mapped to the left analog stick. So while we liked the action and the context of these little scripted fight scenes, it’s clear that there are some usability issues left to be ironed out.

    £17.25 £12
  • Grand Theft Auto

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings. But as we tried to dodge him, we weren’t moving for some reason and kept taking damage.

  • Rockstar Games

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings. But as we tried to dodge him, we weren’t moving for some reason and kept taking damage. Only a moment later did we realize we were trying to dodge using the right analog stick as you do in free combat.

  • Street Fighter 4

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings.

  • Sale!

    Takken 2

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings. But as we tried to dodge him, we weren’t moving for some reason and kept taking damage. Only a moment later did we realize we were trying to dodge using the right analog stick as you do in free combat, but for some reason this little minigame decided dodging should be mapped to the left analog stick.

    £17.25 £15.25
  • Takken 6

    Ascension will make use of what Sony’s calling “buttonless” minigames, which are essentially fight scenes where the situation is highly scripted but you’re given far more control than a quick-time event button prompt. So, for example, when we approached the end of the elephant-headed boss, we became entangled in his trunk, needing to dodge his swinging attacks while stabbing at his head when it was safe to do so.

  • The Last Of Us

    Desde un Superman que se lamenta por las vidas perdidas, un Batman que rechaza estar más oculto bajo las sombras, hasta un Lex Luthor para quien nada bueno nace del culto a los héroes, la pelea nos trae detalles espectaculares y muestra algunas escenas del juego.
    Aparta Injustice, uno de los títulos más esperados para este año, en Gamers Retail para asegurar alguna de sus ediciones disponibles. Prepárate para una batalla que cambiará el curso de la humanidad y alístate para derramar sangre, sudor y lágrimas con los héroes más célebres de la historiet

  • Uncharted 3

    Stabbing at him was a simple, delightful matter of jamming on the face buttons when we weren’t under threat from his mighty swings. But as we tried to dodge him, we weren’t moving for some reason and kept taking damage. Only a moment later did we realize we were trying to dodge using the right analog stick as you do in free combat, but for some reason this little minigame decided dodging should be mapped to the left analog stick.